{"items":[{"id":"99ff9e05-91f7-43e8-9ad2-68354964e3c1","type":"push","org":"subh05sus","repo":"Goop","title":"Expanded main menu character display and camera framing","summary":"We've given the main menu a visual upgrade by increasing the character count from 3 to 8, featuring a variety of new poses like HandOnHip, Tree, and BackBend. To accommodate the expanded roster, the camera has been pulled back and the FOV widened, while the environment ground was extended to match the new layout. This adds much more personality and visual density to the player's first point of entry. ![New Menu Look](https://enxegfybrygakxrhnabg.supabase.co/storage/v1/object/public/meme-images/1282c68e-a42c-4cd7-9048-e16756a0240a.jpg)","url":"https://nomit.dev/subh05sus/Goop/status/b0421b79ff45640670e01d8ef3621dd7e5837d40fdaa2333b6dd1f2f3934a04b","author":"subh05sus","contributors":["subh05sus"],"updated_at":"2026-07-29T15:22:19+00:00"},{"id":"0e3fd34f-41ed-4b07-912f-b2151b6390d7","type":"push","org":"subh05sus","repo":"Goop","title":"Improved paint stroke fidelity by increasing mesh subdivision","summary":"We've bumped the default paint mesh subdivision to level 3 (64x), increasing vertex counts from roughly 2.5k to 100k. This provides much cleaner, cursor-accurate paint dabs directly on the mesh surface. You can adjust the paintSubdivisions field between 0-4 to find the right balance for your performance requirements when multiple players are painting simultaneously. ![Increased paint fidelity](https://enxegfybrygakxrhnabg.supabase.co/storage/v1/object/public/meme-images/subh05sus/goop/drake/736b1067-b8d0-4e94-8193-dc9cf412bb70.png)","url":"https://nomit.dev/subh05sus/Goop/status/be8b6222a04dbd393ecb65744db53aa80dac05ed755272c4f93283e417edf88d","author":"subh05sus","contributors":["subh05sus"],"updated_at":"2026-07-29T15:12:52+00:00"},{"id":"925bc588-3dc7-4be8-a2f2-0fdd18c94275","type":"push","org":"subh05sus","repo":"Goop","title":"Improved vertex painting accuracy with mesh subdivision","summary":"Vertex-color painting previously suffered from blurriness due to large base-mesh triangles. I have implemented a 2-level midpoint subdivision on the paint mesh to significantly increase vertex density while maintaining correct skinning and alignment with raycasts. This results in tight, cursor-accurate paint dabs instead of the previous soft, blurry blobs. ![Paint dabs are finally crisp](https://enxegfybrygakxrhnabg.supabase.co/storage/v1/object/public/meme-images/subh05sus/goop/success/e5ee07b9-7b62-4f5a-9580-5c0b68193b7a.png)","url":"https://nomit.dev/subh05sus/Goop/status/430b91e4f58c1c41c22ce715ca40ddb404457703b36ad8a1efa0e41aea22fda1","author":"subh05sus","contributors":["subh05sus"],"updated_at":"2026-07-29T15:07:17+00:00"},{"id":"55c224d0-e183-42f2-8c99-ba1c76d28616","type":"push","org":"subh05sus","repo":"Goop","title":"Fixed vertex painting, shader lighting, and arena illumination","summary":"Resolved a multi-layered issue where vertex painting failed due to missing palette initialization, incorrect shader ambient lighting, and complete darkness in the arena scene. Restored proper palette UI, patched the shader with Lambert reflection and ambient SH sampling, and added essential lighting to the Greybox scene. Vertex painting and body rendering are now behaving as expected. ![Everything is finally lit!](https://enxegfybrygakxrhnabg.supabase.co/storage/v1/object/public/meme-images/subh05sus/goop/light/db59a404-b723-499c-880b-20b473d439cb.png)","url":"https://nomit.dev/subh05sus/Goop/status/74ee841ea22e21601e9c3819687a6039f60ec9f4b587990ec6df0fb9ed810bb3","author":"subh05sus","contributors":["subh05sus"],"updated_at":"2026-07-29T15:00:33+00:00"},{"id":"ba70f301-be93-4f70-b8e5-c4179b20ba8f","type":"push","org":"subh05sus","repo":"Goop","title":"Fixed vertex painting crash and adjusted default material smoothness for GoopChar","summary":"Resolved a bug where vertex painting caused crashes due to unreadable mesh data on cloned skin meshes by enabling read/write support in the FBX meta. Added data guards to prevent similar failures and tweaked the default material smoothness to 0.15 for a more consistent matte look out of the box. ![Cloning mesh to vertex paint vs Setting Read/Write enabled so it doesn't crash](https://enxegfybrygakxrhnabg.supabase.co/storage/v1/object/public/meme-images/subh05sus/goop/drake/c11a05e9-9486-4637-bcf9-9753b6ac982d.png)","url":"https://nomit.dev/subh05sus/Goop/status/6e4c1dc943f3d983825cfccc3986090896eca383bf19465212927065cb537933","author":"subh05sus","contributors":["subh05sus"],"updated_at":"2026-07-29T14:54:53+00:00"}],"pagination":{"offset":0,"limit":5,"has_more":true}}