To bring a little fun to the project, I've implemented a series of hidden easter eggs triggered by Konami codes and UI interactions, along with a 'Whack-a-Hype' minigame accessible from the site footer. The minigame features a 30-second timer, high-score tracking via localStorage, and respects user reduced-motion preferences. It's a lighthearted addition to break up the usual buzzword-heavy content. Productive work

Added 'Whack-a-Hype' minigame and hidden easter eggs across the site - subh05sus/GPTMarlon-Site