Resolved a bug where vertex painting caused crashes due to unreadable mesh data on cloned skin meshes by enabling read/write support in the FBX meta. Added data guards to prevent similar failures and tweaked the default material smoothness to 0.15 for a more consistent matte look out of the box. Cloning mesh to vertex paint vs Setting Read/Write enabled so it doesn't crash

Fixed vertex painting crash and adjusted default material smoothness for GoopChar - subh05sus/Goop