We have replaced the previous UV-based texture painting system with a new vertex-color mapping approach to resolve issues with stretched and faded textures on the character's torso. This update introduces the Goop/VertexPaintLit shader and a rewritten PaintableSkin component that applies colors directly to vertices within a 3D radius. By decoupling painting from UV layout, we now achieve uniform resolution across all body regions, regardless of mesh distortion. when the programmers have to make the graphics

Migrated character painting system to vertex-color based rendering for improved consistency - subh05sus/Goop