pushed
subh05sus/Goop • 2:51 PM - Jul 29, 2026
We have replaced the previous UV-based texture painting system with a new vertex-color mapping approach to resolve issues with stretched and faded textures on the character's torso. This update introduces the Goop/VertexPaintLit shader and a rewritten PaintableSkin component that applies colors directly to vertices within a 3D radius. By decoupling painting from UV layout, we now achieve uniform resolution across all body regions, regardless of mesh distortion. 
