pushed
subh05sus/Goop • 3:12 PM - Jul 29, 2026
We've bumped the default paint mesh subdivision to level 3 (64x), increasing vertex counts from roughly 2.5k to 100k. This provides much cleaner, cursor-accurate paint dabs directly on the mesh surface. You can adjust the paintSubdivisions field between 0-4 to find the right balance for your performance requirements when multiple players are painting simultaneously. 
