This update establishes the core multiplayer architecture for Goop using Unity’s NGO 2.x and Unity Services (Relay/Lobby). We have integrated server-authoritative gameplay systems, including a state machine for match phases, networked character animation, synced painting mechanics, and a 3D-space lobby flow. It's a massive milestone that moves the project from a prototype into a functional networked experience. The hidden complexity of multiplayer

Implemented core multiplayer foundation and gameplay systems for Goop MVP - subh05sus/Goop